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> Download Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds

Download Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds

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Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds

Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds



Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds

Download Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds

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Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering, by Ben Simonds

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.

For those who have struggled to create professional quality projects in Blender, author Ben Simonds offers this peek inside his studio. You'll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you'll master the Blender interface and learn how to create and refine your own models.

You'll also learn how to:

  • Work with reference and concept art in Blender and GIMP to make starting projects easier
  • Block in models with simple geometry and build up more complex forms
  • Use Blender's powerful sculpting brushes to create detailed organic models
  • Paint textures with Blender and GIMP and map them onto your 3D artwork
  • Design textures in GIMP and map them onto your 3D artwork
  • Light, render, and composite your models to create striking images
Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces.

Supplementary download includes files for each project in the book, as wellas extra textures, brushes, and other resources.

Covers Blender 2.6x

  • Sales Rank: #672683 in eBooks
  • Published on: 2013-02-21
  • Released on: 2013-02-25
  • Format: Kindle eBook

Amazon.com Review

From the Author: 5 Tips for Sculpting in Blender

1. Work rough to smooth. Don't start adding details to your sculpts until you're happy with the overall shapes. Otherwise, you'll end up having to re-do details later if you have to correct mistakes, or worse, you'll end up leaving mistakes in because you don't want to disrupt those nice details you spent all that time on. Enjoy the freedom you have in the early stages of sculpting, and be confident in making big brushstrokes when laying down the broad shapes of your sculpts. You can worry about the details later.

2. Add and subtract. A common mistake for those new to sculpting is to build up forms and correct mistakes by adding more and more volume to their sculpts. This can sometimes get out of control, disrupting the overall proportions and resulting in big, inflated looking characters. Instead, refine your model using the subtractive and additive modes of each sculpt brush, and watch your model's silhouette to make sure that the overall shape stays under control.

3. Break symmetry. When sculpting characters, it can be tempting to rely on Blender's symmetry tools to sculpt both sides of your character at once. This is great when you're just beginning a sculpt, but real characters have varying degrees of asymmetry, and there can be big differences between the two sides of a character. Decide for yourself when it's the right time to turn off symmetry for your specific sculpt, but definitely do it before you get down to the really fine details.

4. Use Blender's hiding tools to sculpt difficult to reach areas. Blender has some nice tools for hiding geometry when sculpting, which can be found in the 3D Viewport header in Sculpt mode. You can hide based on masking, or draw a bounding box to hide polygons. You can also use the shortcut Alt-B to restrict Blender's Viewport to only draw objects within a bounding box, which works in any model.

5. Check your Viewport camera settings. Bring up the Properties region of the 3D Viewport (hotkey N) and adjust the Lens setting in the View panel. This adjusts the perspective of your view and makes a big difference to how the proportions of your sculpt will appear. When looking close up at a face, noses can look big and bulbous and the sides of heads look to be far in the distance with too small a lens value. Try to match the perspective you see in your reference. If you aren't working from reference, a value of around 100mm works well for sculpting faces.

About the Author

Ben Simonds is a 3D artist and co-director of Gecko Animation Ltd., an animation and post-production company based in London, England (http://geckoanimation.com/). He first started messing around with Blender back in 2005, when he had no idea it would eventually become a major part of his day job. Since then he's authored a wide variety of tutorials and articles for his own website (http://bensimonds.com/) and other Blender community websites, including Blender Cookie and BlenderNation.At Gecko Animation, he produces visual effects, models, animation, and graphics for TV and advertising. His work has appeared on major UK TV channels like the BBC, Channel 4, and Dave. Gecko Animation's inhouse short animation Assembly: Life in Macrospace won the 2011 Suzanne Award for Best Designed Short Film at the Blender Conference in Amsterdam.

Most helpful customer reviews

31 of 34 people found the following review helpful.
The place to start with Blender... Simply Awesome!!!
By T Anderson
Blender is a beast. At least to a guy like me that is usual in code and not in user interface tools. Sure I use Xcode, Eclipse, and Visual Studio but they just give me a place to code. I have used Photoshop, GIMP, and Expression Studio which make you depend on the tools available but Blender is in a class of its own.

I have downloaded it in the past around the time Big Buck Bunny was first released. I spent a few weeks playing with it, but got nowhere. This book convinced me to take another crack at it and I am really glad I did.

The book starts off with an introduction to Blender and a short introduction to GIMP. GIMP is another powerful open source tool the author uses for 2D image editing throughout the book. For a great book on GIMP check out The Book of GIMP: A Complete Guide to Nearly Everything.

I have listed all the chapters below to give you an idea of all the high level topics covered. Each chapter is packed with tons of information.

1. Introduction to Blender
2. Introduction to GIMP
3. Preparation
4. Blocking In
5. Modeling the Details
6. Sculpting
7. Retopology
8. UV Unwrapping
9. Hair and Particle Systems
10. Texture Baking
11. Texture Painting
12. Materials
13. Lighting
14. Rendering and Compositing
15. Going Further

I had Blender open almost the entire time I read the book. It took a little longer to get through because I kept getting sidetracked trying different things, and wanted to be in front of a computer with Blender on it, but I think it was worth it.

Blender really is an amazing tool and I know the author said they have made great improvements to the user interface to make it more intuitive, but I would still be lost in it without a book like this.

Without this book I would have never figured out how to do sculpting correctly or work with particle systems and paint textures. This book goes into some really advanced modelling techniques, which makes this book great for both the beginner and the advanced user.

The book sticks to creating, texturing, and rendering models as still images. It does not cover the rigging and animation tools, simulation tools, or the game engine. That takes nothing away from the book and actually makes it better. Focusing on creating, texturing, and rendering models as still images the author is able to go in depth on a massive amount of topics.

The book comes with some awesome examples. Without them I probably would have not have learned as much as I did. It was pretty cool to see how powerful Blend is and how awesome the results of using it correctly can be. The author does some really cool stuff.

The author's writing style also made the very complex tools easier to understand. The book is written like he is there in the room with you helping you learn and showing you how to work through the steps of creating still images.

This book has literally opened up a whole new world of creative possibilities. I now have Blender open every chance I get.

I highly recommend this book to anyone wanting to learn about Blender, or anyone working with Blender at any level.

40 of 44 people found the following review helpful.
Want to Learn Blender and Gimp in a way that won't leave you scratching your head? Get This!
By Erik S. Heyl
[[VIDEOID:mo2B1ET37154FFN]]I'm a newbie when it comes to Blender and Gimp, luckily Blender Master Class is just what I needed and I detail it in this video review.

10 of 10 people found the following review helpful.
Really good Blender Book
By Joe D. Thomas
I have the iPad version as well as the book. The book has not arrived yet. The Ipad version is wonderful. Finally, publishers are taking some advantage of the possibilities of digital books. The pictures are not part of the text, but instead are embedded and independent. So, when an illustration is required, I can enlarge it to the full screen size of the iPad. This makes seeing the illustrations really clear and very nice. This book may be a little advanced for me. I scanned the entire thing and I am intimidated by its depth. As a beginner (2 years), the instructions may not be cookie cutter enough. But, the author intended that and makes it clear from the start. I think this book will be very helpful, and with an excellent index with hypertext, it will be a useful reference as well.

See all 48 customer reviews...

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